Barz
A London hip-hop life-sim game that I designed, wrote and built from scratch. On the App Store since August 2026.
What I did: game design, story, art direction, code, and the promo clips.
Tap any tile to see it full size.

The story
The player grows up as a young rapper, and every choice shapes the story. The game rewards positive choices through outcomes, never lectures.
3 seasons of story episodes, 9 different endings and over 40 screens, with the character's integrity, faith and career tracked across every choice.
The game
13,824
Story paths, and automated tests walk every one of them.
An original fight engine with 7 moves and hitboxes, career progression, a pet companion, daily login streaks, trophies and a record of the player's life.
Built in React and Vite, packaged for iOS and Android with Capacitor, and translated into 6 languages. In-app ads (AdMob) and purchases (RevenueCat), taken through Apple's App Store review.
The world
Over 44 characters and scenes, made with AI and kept in one consistent style.

The chicken shop

Dex, on the estate

The estate at dusk
Promo clips
Short clips for TikTok, made from the game's own art, with the music. There is also Barz LIVE: a TikTok LIVE show where the chat votes on the story's choices.
Council estate to #1 in the charts
Every choice changes your story
One decision ended his career
